The odd/even statistics are static, they never change, there is no movement,
the movement is in the draw of the numbers and how they land the most often.
What would I study? I study all aspects of the numbers, the most important
thing I feel is, you need to know what the static possibilities are first,
learning all of the static aspects that are possible in 6 numbers being
drawn from a field of 49 numbers ranging from 1 - 49.
Then map the movements and occurrences of the numbers drawn to see what
occurs the most often. Then with the knowledge of the static possibilities
you design a trap to try and capture the numbers when they are drawn.
If you're a trapper and you're going to design a trap, you need to know the
nature of the beast. What are it's habits? What does it do the most? How
does it move? Where does it spend it's time most often? etc.
If you're a hunter, to find what you're looking for you need to know the
nature of the beast. What are it's habits? What does it do the most? How
does it move? Where does it spend it's time most often? etc.
A trapper and a hunter are very similar, they are both after the same thing
but, a trapper designs a trap sets it and waits, a hunter tracks it's prey
upon it's every move. a trapper knows the beast's habits, where it lives and
where it moves to most often and designs a trap to place in it's path.
A hunter knows the beasts habits, how it moves and the area it lives in the
most often. Then the hunter tracks his prey and when he's in range, he takes
aim and shoots at his target on it's next move.
To trap numbers you need to know where they go the most often and with this
knowledge you choose a set of numbers based on your trap design that are
most likely to move together and you place them in combinations based on
your trap design.
Once the trap is built and placed in the best spot based on the habits of
the drawing's movements, you leave it in place and do not change it for an
extended period of time, waiting for the numbers to fall into the trap.
Remember that the numbers have a wide range of paths to follow so one must
be patient and wait for the numbers to run the course that will lead them
back down the path that you laid the trap on.
To hunt numbers you can see where they last moved from and you can see where
they last moved to. Now in hunting and trapping there are rules. The first
rule when hunting for numbers you can only shoot them when they move, you
can't shoot them in the position they are in now. So to take aim you must
determine which numbers are most likely to move next and when they do you
take your shot, remember that it takes six numbers to score a kill.
When trying to capture numbers know the area they go to the most often, how
they move, where they come from and where they go. Design and set a trap
that will be static for long periods of time. After the trap is set you go
hunting, stalk the numbers that are moving the most often or that have just
started moving after a long period of inactivity. You may only score a few
shots on the hunt but there is a chance that your trap captured a few
numbers at the same time.
Scott Rudy.