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Disclaimer: The following is a common sense approach to
winning the Pick-6 lottery games (a random game of chance) no
guarantee/warrenty of success is expressed or implied, nor can
one be given for such an endeavor. While the word "guarantee"
may be used in conjunction with certain odds or wheeling its
use is limited and does not create a binding contract between
author and user. In other words, playing the lottery has
elements of risk, don't blame me if you don't win.
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Copyright Notice: This is a copyright protected creative work
product. Publication of this system as part of any scheme for
profit is expressly prohibited without the author's
permission. This system has a comparative retail value of
$49.95, the amount plus punitive penalties you will be charged
per view for violating copyright. Free public license is
granted to printing for personal use and distribution among
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How to Win Your Pick-6 Lottery Game
Introduction:
Would you be surprised to learn your method of playing the
lottery makes it virtually impossible to win?
Actually it depends on what your definition of win is.
Optimal lottery playing strategy calls for a decision to be
made to target lower tier prizes or to go for the jackpot. If
you don't know which your lottery system or software was
designed to do, chances are it aims to make users happy with a
series of small regular wins.
It is only common sense when creating a system to be used by
the general public to ward off complaints with a method that
provides a strong chance of three number wins and maybe the
occasional four number win to give the impression you're on
the right track.
It has taken me many years of research and lotto play to learn
the information you are about to review. Some information is
directly contradictory to current advice, it may help to
explain why you haven't already won. If your lottery playing
expertise hasn't reached the level where this information
proves helpful, print and save a copy for another time.
Why We Win Why We Lose
There are two sets of odds we deal with in the lottery once we
get past buying just one combination.
When you buy more than six numbers among a group of
combinations for a drawing there are specific odds that come
into play telling us the chances of having some to all the
winning numbers among those we are playing. Then there are
also the odds of winning prizes once you have winning numbers
among those you are playing.
Here's a good example using a typical 6/49 game.
You decide to play 12 numbers in two combinations. While the
odds of having six winning numbers among any six numbers are 1
in 13.9 million, the odds of having six winning numbers among
any 12 randomly chosen numbers are 1 in 15,134. Now you know
why it's better to play more than one combination.
Let's take a look at the odds of having winning numbers among
groups of 12, 18 and 22 randomly selected numbers in a typical
6/49 game . . .
6 if 12 = 1 in 15,134.00
5 if 12 = 1 in 477.20
4 if 12 = 1 in 42.42
3 if 12 = 1 in 8.18
6 if 18 = 1 in 753.28
5 if 18 = 1 in 52.65
4 if 18 = 1 in 9.83
3 if 18 = 1 in 3.81
6 if 22 = 1 in 187.42
5 if 22 = 1 in 19.67
4 if 22 = 1 in 5.45
3 if 22 = 1 in 3.10
Take the line "6 if 22 = 1 in 187.42" it is telling you to
expect to average having all six winning numbers among your 22
one time in 187.42 tries. If you don't have all six winning
numbers among your 22 in the first 187.42 tries then you can
hope for two times within 374.84 tries. Of course you might
get lucky and have all six among your 22 on the first try, see
what happens if you do . . .
Odds of winning a prize.
6 with 6 among 12 numbers played = 1 in 924.00
5 with 6 among 12 numbers played = 1 in 25.67
4 with 6 among 12 numbers played = 1 in 4.11
3 with 6 among 12 numbers played = 1 in -2.31
6 with 6 among 18 numbers played = 1 in 18,564.00
5 with 6 among 18 numbers played = 1 in 257.83
4 with 6 among 18 numbers played = 1 in 18.75
3 with 6 among 18 numbers played = 1 in 4.22
6 with 6 among 22 numbers played = 1 in 74,613.00
5 with 6 among 22 numbers played = 1 in 777.22
4 with 6 among 22 numbers played = 1 in 41.45
3 with 6 among 22 numbers played = 1 in 6.66
Now you know the horrible truth. The more numbers you play
the better your odds of having the winning numbers among them
and the worsening of your odds of winning a prize.
What about wheeling? Wheeling is a net of numbers woven to
catch a prize. Any two combinations containing 12 different
numbers guarantees at least two 3# prizes if six winning
numbers should fall among them, hence you see a negative -2.31
in the chart above. This is because the most likely result of
having six winning numbers fall among 12 is 3 on a side, while
the odds go up to 1 in 924 of them all landing on one side or
the other. You might note a full wheel containing all the
combinations necessary to guarantee a 6# jackpot win with all
six winning numbers among the 12 also happens to be 924
combinations.
What keeps things interesting for lottery players is a wheel
to guarantee a 4# prize when all six winning numbers fall
among 12 wheeled requires only 6 combinations. While it takes
77 wheeled combinations to provide a 95% chance of a 4# win
when all six winning numbers fall among 22 being played. Plus
you can always luck out and do much better than guaranteed.
To sum up what we've learned so far . . . it doesn't matter
whether we wheel 12, 18 or 22 numbers, the odds of having all
six winning numbers among them isn't very good and the odds of
winning a jackpot when we do is slim to none.
So the first question we ask at this point is why we don't get
all six winning numbers among the 12, 18 or 22 numbers
wheeled?
Why We Don't Pick the Winning Numbers:
Number Distribution is the key to everything about the lottery
you need to know. There are many distributions in the lottery
from the ratios of odd and even, low and high numbers, to how
many numbers come from each decade, share the same last digit,
etc.
The most important distribution in the lottery is the one that
tells us where the winning numbers come from.
To find where the winning numbers come from we need to build a
chart not generally found in lottery systems and software. To
do so we need to select a range of history to work with and to
define our terms.
Our first step is to decide how much history to use. We want
to give every number an equal chance to preform within the
scope of what's happening now. We could use the last 50 or
100 previous draws, but the lottery could have changed out
their ballsets or repaired a machine which could mean relying
on outdated information.
The best range known to date, is to use enough draws every
number has the opportunity to be drawn twice. In a 6/48 game
6 goes into 48 eight times which means in 8 draws each number
has one chance to be drawn. To give each number two chances
to be drawn we'd have to use the last 16 draws. In a 6/53
game like Florida we would divide 6 into 53 to get 8.83 or 9
and use the last 18 draws for our data.
Working with the Florida 6/53 game . . .
On scrap paper we list all the numbers in our game and using
the history from the last 18 drawings we make a mark next to
the numbers for each time they were drawn. This gives us a
chart like this . . .
For draw 874 based on draws 856 through 873 (04/10 - 06/08/02)
## Hits
01 xx
02 xxx
03 x
04 xx
05 x
06 xxxx
07 xxxx
08 xx
09 xxxx
10 xx
11
12 x
13 xx
14 xxx
15
""
Simple enough frequency chart to make isn't it, takes about
two minutes on a piece of scrap paper with the game history in
hand.
Next we want to arrange the numbers in the order of those that
hit most to least or you could say "Hot" to "Cold" and
transfer that information to graph paper as we'll stack a pile
of these charts like steps to see where winning numbers fall
in the game. After the draw we go back and high light the
winning numbers (*).
For many your current lottery software can take you this far
or you can get the information for your chart free on-line at
http://www.lottostrategies.com/
See the 20 5 below under draw number 916, that means the
number 20 had 5 hits in the last 18 draws. See the 36* 5
under draw number 921, that means the number 36 had five hits
in the last 18 draws and was drawn as one of the winning
numbers in draw number 921.
For draws 916 based on draws 898-915 through 915-922.
916 917 918 919 920 921 922 923
20 5 20 5 20 5 20 5 36 5 36* 5 36 5 36 5
36 5 36* 5 25 5 36 5 40 5 40 5 40 5 37 5
40 5 07 4 36 5 11 4 11 4 11 4 12 4 40 5
07 4 11 4 07 4 17 4 20 4 12 4 20 4 12* 4
11 4 17 4 11 4 25 4 25 4 20 4 23 4 17 4
------------------------------------------------------
17 4 25* 4 17 4 26 4 37 4 37 4 37* 4 20 4
25 4 26 4 26 4 37 4 07 3 37 4 01 3 23 4
26 4 37 4 37 4 40* 4 09 3 07 3 09 3 32 4
32 4 40 4 40 4 04 3 12* 3 09 3 11 3 01 3
37 4 41 4 04 3 07 3 15 3 15 3 15 3 05* 3
------------------------------------------------------
41 4 09 3 09 3 09* 3 17* 3 17 3 17* 3 09 3
16 3 16 3 21 3 12 3 21* 3 23* 3 21 3 11 3
21* 3 21 3 32* 3 21 3 26 3 25 3 26 3 15 3
29 3 29 3 41 3 27 3 27 3 26 3 27 3 27 3
30 3 32 3 05 1 32 3 32 3 27 3 32* 3 28 3
------------------------------------------------------
43 3 04* 2 06 2 38 3 38 3 32 3 38 3 38 3
04 2 05 2 12* 2 41 3 41 3 38 3 39 3 41 3
06 2 06 2 13 2 05 2 01 2 41 3 41 3 44 3
09* 2 10 2 15 2 06 2 04 2 44 3 44 3 04 2
10 2 12 2 16 2 13 2 05 2 01* 2 04* 2 13* 2
------------------------------------------------------
13 2 13 2 24 2 15* 2 06 2 01 2 05* 2 16 2
22 2 27 2 27* 2 16 2 13 2 05 2 07 2 21 2
28 2 28 2 28 2 24 2 16 2 13 2 13 2 22 2
31 2 30 2 29 2 28 2 23* 2 16 2 16 2 24 2
34 2 31 2 30 2 29 2 24 2 24 2 22 2 25 2
------------------------------------------------------
49 2 34 2 31 2 30 2 28 2 28 2 24 2 26 2
50 2 38 2 34 2 31 2 29 2 29 2 25 2 29 2
51 2 43 2 38* 2 34 2 30 2 30 2 28* 2 30 2
52 2 49 2 43 2 43 2 31 2 31 2 29 2 31 2
53 2 50 2 49 2 44 2 43 2 39* 2 30 2 34 2
------------------------------------------------------
01 1 51 2 50 2 50 2 44 2 43 2 31 2 39 2
03 1 52 2 51 2 51 2 50 2 50 2 34 2 51 2
05* 1 53 2 52 2 52 2 51 2 51 2 50 2 52 2
08 1 01 1 53 2 01* 1 52 2 52 2 51 2 02 1
12* 1 03 1 01 1 03 1 02 1 02 1 52 2 02 1
------------------------------------------------------
14 1 08 1 03 1 08 1 03 1 03 1 02 1 06 1
15 1 14 1 08 1 10 1 08 1 06 1 03 1 07* 1
18 1 15* 1 10 1 14 1 10 1 10 1 06 1 10 1
19 1 18 1 14 1 19 1 14 1 14 1 10 1 14 1
23 1 19 1 18 1 22 1 19 1 19 1 14 1 19 1
------------------------------------------------------
24 1 22 1 19 1 23* 1 22 1 22* 1 19 1 42 1
27* 1 23 1 23 1 33 1 33 1 34* 1 42 1 43* 1
33 1 24* 1 33 1 39 1 34 1 42 1 43 1 47 1
38* 1 33 1 39 1 42 1 39* 1 47 1 47 1 48 1
39 1 39 1 42 1 47 1 42 1 48 1 48 1 49* 1
------------------------------------------------------
42 1 42 1 44* 1 48 1 47 1 49 1 49 1 50 1
47 1 47 1 47 1 49 1 48 1 08 0 08 0 08 0
48 1 48 1 48 1 53 1 49 1 18 0 18 0 18 0
02 0 02 0 02 0 02* 0 53 1 33 0 33 0 33 0
35 0 35 0 22* 0 18 0 18 0 35 0 35 0 35 0
------------------------------------------------------
44 0 44* 0 35 0 35 0 35 0 45 0 45 0 45 0
45 0 45 0 45 0 45 0 45 0 46 0 46 0 46 0
46 0 46 0 46 0 46 0 46 0 53 0 53 0 53 0
------------------------------------------------------
You're seeing here the actual raw data showing where the
winning numbers came from positionally in columns of numbers
ranged from "Hot" to "Cold" based on hits in the last 18
draws.
The chart above should be more enlightening printed out and
viewed as a whole. Trouble with demonstration charts is how
they look like just a big bucket of numbers. Until you make
your own charts, your focus and subconscious can't go to work
on interpreting, so the above chart won't make much sense.
For now we'll condense the above chart along with the last 50
draws from the Florida 6/53 in order to make the point, your
chart you'll need to determine for your own lotto game.
The key is to define our terms. For the purposes of the above
chart and the following condensed chart we'll stipulate . . .
HOT: A number with 3 or more hits in the last 18 draws.
AVERAGE: A number with 1 or 2 hits in the last 18 draws.
COLD: A number with zero hits in the last 18 draws.
(If the need arise, Average can be split into Warm Average (2
hits) and Cool Average (1 hit). Hot can be split into Just
Hot (3 hits) and Hot (4 or more hits). Cold can be split into
Just Cold and Very Cold. Do what works for you as necessary.)
X/Y = Hits / Number of Hot, Average, Cold.
FL 6/53 in groups of 18 draws 856 - 873 through 905 - 922
Hot 3 or more, Average 1 or 2, Cold 0 Zero, hits.
Hot Average Cold
20/3 24/2 09/1 Draw # 874 06/12/2002
18/3 27/3 08/0
19/3 26/3 08/0
20/4 25/2 08/0
19/3 25/3 09/0
17/1 24/2 11/3
17/1 26/5 10/0
16/2 26/2 11/2
16/3 28/1 09/2
16/1 29/4 07/1
16/2 30/4 07/0 Draw # 884 07/17/02
14/2 31/3 08/1
15/1 31/4 07/1
16/1 29/2 08/3
17/3 30/2 06/1
16/3 32/3 05/0
18/2 28/3 07/1
16/4 30/2 07/0
16/3 30/3 07/0
16/4 28/0 09/2
15/3 31/2 07/1 DRAW # 894 08/21/02
16/1 31/3 06/2
15/0 34/6 04/0
13/2 36/2 04/2
14/1 36/4 03/1
16/1 35/5 02/0
17/1 30/3 05/2
17/3 31/3 04/0
17/3 31/3 05/0
17/2 29/4 07/0
16/0 29/6 08/0 Draw # 904 09/25/02
19/3 26/2 08/1
16/1 29/3 08/2
16/2 30/4 07/0
18/2 27/3 08/1
20/4 26/1 07/1
21/2 25/3 07/1
19/1 28/5 06/0
19/3 28/3 06/0
19/3 27/3 07/0
17/1 29/2 07/3 Draw # 914 10/30/02
17/4 31/1 05/1
16/1 32/5 05/0
15/2 33/3 05/1
14/1 34/4 05/1
17/2 31/3 05/1
17/3 32/3 04/1
18/2 27/4 07/0
19/3 27/2 07/0
18/2 28/4 07/0
16/2 25/4 07/0 Draw # 924 12/04/02
Direct your attention to the "Hot" number column. What should
leap out at you is how the "Hot" numbers do not have more than
four winning numbers!
Hot numbers contribute from one to four numbers toward winning
the jackpot, at no time does the jackpot come from Hot numbers
alone. Playing "Hot" numbers virtually guarantees you won't
get the chance to win a lottery jackpot!
Next look at the "Cold" numbers and you'll see any strategy
based on waiting for those Cold Due numbers to all hit
together is not going to happen.
What about the strategy of playing the Hot and Cold numbers?
There is only one draw in fifty where this would have worked,
not an opportunity that comes around often enough to take
advantage of.
To put this into perspective. Your software picks the hottest
12 to 22 numbers to wheel, a nice 3 if 3 or 4 if 6 wheel would
give you some three number wins or a lucky four number hit
about 19 times in 50 and we're talking a high odds 6/53 game
so winning several times a month sure looks like we're on the
right path. The reality is, at no time in the last 50 draws,
was a jackpot ever possible playing the Hot numbers.
How about playing all the numbers? Have you ever looked at
one of the wheels that plays all the numbers? Look really
close and you'll find they are really made up of two or more
totally independent wheels. What does this mean . . . ?
Most of these split or Franken-Wheels start with an excellent
3if3in22number77combination wheel, what a coincidence your Hot
numbers would land in that portion so you'd see some lower
tier wins. The rear portion is a 3if4 wheel, so if the worse
case scenario comes up and Hot contributes only zero one or
two winning numbers to the 3if3 portion, than there would have
to be four or more winning numbers for the rump portion to win
a three number prize and so the "guarantee" of a 3 number win.
These split wheels turn up in all sizes. It's not uncommon to
find the favored 3if6in24number20combination wheel to be made
of a 3if3 and a 3if4 portion often intertwined in an attempt
to disguise its flawed construction. Even 3if5of6 wheels are
not immune being made up of two 3if3 wheels. These wheels
seem ingenious often being tighter than a properly made wheel,
but don't be fooled as they make it harder to win.
Remember the odds of getting winning numbers among those
played? If your split wheel front end is 12, 18 or 22 numbers
the odds of having all the winning numbers among them is
greatly reduced compared to playing a non-split wheel. You
might as well be playing two totally independent wheels,
either way your odds of getting all six winning numbers on one
side or the other are the same as getting all odd or all even
or all high or all low numbers on one side or the other. OUCH!
At this point you will usually be reminded every combination
has an equal chance of being drawn, so how can being part of
one kind of wheel make them less likely than being part of
another? To understand this you need to know a little bit
about how odds work in the real world.
There is a big difference between an event being possible in
every drawing and how often an event is likely to occur.
It's just common sense, the more there are of a thing in a pot
the more likely you will pull one out in a draw.
Some will say there is exactly one type of each combination,
only we're not talking about combinations right now, we're
talking about having the numbers that make up the winning
combination being among a group of numbers we're playing.
Say you have a pot with 500 white marbles and 10 blue and you
give the thing a good shake. Without looking try drawing a
blue marble, what color would you expect to find in your hand?
Obviously anything could have happened, but reality is more
often than not a white marble will be drawn. If you didn't
put the drawn marbles back, white marbles would be drawn 500
times and blue 10 times. If you did put the marble back after
each draw it is highly unlikely you'd draw a blue marble at
any time.
Now let's change things around. Instead of 500 white marbles
and 10 blue, we'll try 255 white and 255 blue, now how many
white and blue marbles would you expect to have in your hand
after six draws? After 24 draws? The odds now favor half and
half every time.
In a typical 6/49 game before the first ball is drawn we know
to expect the following breakdown off odd and even, low and
high, with an approximate range of hotter to colder numbers to
follow.
3/3 odd/even, low/high, hot-av/g-cold = 4,655,200 = 33.28(991)%
4/2 odd/even, low/high, hot-av/g-cold = 3,491,400 = 24.96(743)%
2/4 odd/even, low/high, hot-av/g-cold = 3,187,800 = 22.79(635)%
5/1 odd/even, low/high, hot-av/g-cold = 1,275,120 = 09.11(854)%
1/5 odd/even, low/high, hot-av/g-cold = 1,062,600 = 07.59(878)%
6/0 odd/even, low/high, hot-av/g-cold = 177,100 = 01.26(646)%
0/6 odd/even, low/high, hot-av/g-cold = 134,596 = 00.96(251)%
The hot-cold ratio isn't as precise as the odd/even, low/high,
numbers and simply divides the field somewhere within the
average numbers as if hot were numbers with two or more hits
and cold were numbers with one or none. What matters is how
the distribution shows what balances need to be in your
combinations to have a chance at winning in the most possible
draws over time.
The breakdown chart above could be counter intuitive as many
people would look at it and think they should play 3/3
odd/even, low/high, hot-cold on every ticket to have a shot at
winning in one third of all drawings. Nothing could be
further from the truth!
The odds of the three 3/3 groups hitting together are . . .
YYY, YYN, YNY, NYY, YNN, NYN, NNY, NNN or 1 in 8 of the 1 draw
in 3 this opportunity arises.
Do you filter your combinations? If your first step is to
remove all but 3/3 odd/even, low/high combinations the chances
of winning a jackpot are slim indeed.
The trick if there can be said to be one, is to make
combinations like those that win in your game and to avoid the
extreme long shots when trying to win a jackpot. This means
selecting or building combinations with a good assortment of
qualities.
In other words, well constructed combinations can contain 1 to
5 odd, even, low, high and 0 to 4 hot, average or cold numbers
for a jackpot attempt. If we break these down into three
groups covering all the numbers we see 17 working proportions.
Hot Average Cold
4 2 0
4 0 2
4 1 1
3 3 0
3 0 3
3 2 1
3 1 2
2 2 2
2 3 1
2 1 3
2 4 0
1 5 0
1 3 2
0 6 0
0 5 1
0 4 2
0 3 3
There are 28 ways to split the numbers up into three groups as
shown below, of course some distributions are less likely.
01-16 17-33 34-49
6 0 0 = 8,008 combinations unlikely
0 6 0 = 8,008 combinations unlikely
0 0 6 = 8,008 combinations unlikely
5 1 0 = 69,888 combinations rare
5 0 1 = 69,888 combinations rare
1 5 0 = 69,888 combinations rare
1 0 5 = 69,888 combinations rare
0 5 1 = 69,888 combinations rare
0 1 5 = 69,888 combinations rare
4 2 0 = 69,888 combinations rare
4 0 2 = 218,400 combinations fair
2 4 0 = 218,400 combinations fair
2 0 4 = 218,400 combinations fair
0 2 4 = 218,400 combinations fair
0 4 2 = 218,400 combinations fair
4 1 1 = 495,040 combinations good
1 4 1 = 495,040 combinations good
1 1 4 = 495,040 combinations good
3 3 0 = 1,142,400 combinations better
3 0 3 = 1,142,400 combinations better
3 2 1 = 1,142,400 combinations better
3 1 2 = 1,142,400 combinations better
1 3 2 = 1,142,400 combinations better
2 3 1 = 1,142,400 combinations better
1 2 3 = 1,142,400 combinations better
2 1 3 = 1,142,400 combinations better
2 2 2 = 1,958,400 combinations best
Best 2-2-2 is still only 2 million out of 13.9 million
combinations so we need a good mix in any combinations we
make. If it seems confusing at first, the thing to remember
from all this is to have a good assortment in picking your
numbers. What really hurts your chances is having everything
one way and the winning combination comes in another. You are
better off with some chances to win in almost every draw than
waiting for a type of draw that may not be drawn at all.
How to Eliminate Some Numbers:
Even though we'd like to put all the numbers into play, the
cost can be prohibitive. Even the addition of a few numbers
to a game sends the odds soaring and eliminating a few numbers
has the reverse effect.
The Florida game odds were raised from 6/49's 1 in 13.9
million to 6/53's 1 in 22.9 million. Four additional numbers
almost doubled the odds!!! On the other hand the successful
elimination of four or more numbers has an exactly opposite
effect lowering the odds an equal amount.
The standard method of eliminating numbers to bring a 6/53
game back to a 6/49 or to bring a 6/49 to 6/48 for wheeling or
even to 6/43 to eliminate 8 million combinations, is to not
play some or all of the numbers drawn in the prior draw. 45%
of the time none of the numbers from the prior draw are drawn
again in the next.
In other words, if on Sat. 12/07/02 01-03-07-32-34-49 is drawn
don't play any of those numbers in the next draw. On Wed
12/11/02 08-10-15-24-48-53 was drawn containing none of the
numbers from the previous drawing. This trick works about 45%
of the time and more often if you only eliminate one or two of
the previous drawn numbers for an easy divide by six.
The reason lotteries use games like 6/49 rather than 6/48 is
to make it harder (requiring more combinations) to cover the
numbers evenly. You can play all 48 numbers on 8 combinations
it becomes confusing trying to cover all 49 when 5 have to be
specially picked to go with the 49th.
How to Eliminate More Numbers
Sometimes you want to remove more than six numbers from play
at a time. The following method does this again about 45% of
the time. It can NOT be used in conjunction with the above
method of eliminating the previous six numbers, in fact it
requires you play them.
Print out the last 20 draws or more, whatever's easiest.
Draw a line after the most recent 3, the next most recent 3,
then most recent 4, and the next two most recent 3. This
gives us two groups of 3 draws, followed by a group of 4 draws
and finally two more groups of 3 draws. Like this . . .
Group E
907 10/05/02 Sat 09-15-16-26-28-42
908 10/09/02 Wed 10-20-26-40-41-47
909 10/12/02 Sat 17-20-32-41-50-52
Group D
910 10/16/02 Wed 03-34-36-37-40-51
911 10/19/02 Sat 11-27-30-36-43-52
912 10/23/02 Wed 16-17-30-31-41-49
Group C
913 10/26/02 Sat 11-20-25-37-48-51
914 10/30/02 Wed 05-19-20-23-29-31
915 11/02/02 Sat 01-07-11-29-37-40
916 11/06/02 Wed 05-09-12-21-27-38
Group B
917 11/09/02 Sat 04-15-24-25-36-44
918 11/13/02 Wed 12-22-27-32-38-44
919 11/16/02 Sat 01-02-09-15-23-40
Group A
920 11/20/02 Wed 12-17-21-23-39-44
921 11/23/02 Sat 01-22-23-34-36-39
922 11/27/02 Wed 04-05-17-28-32-37
Write out the numbers in your game, in this case it would be
from 01 to 53.
If the number appears in group A or C make a check next to it.
When done you should have 42 check marks. Count them.
If the number appears in group B or E and is not already
checked, put an "X" next to it. (ignore those with checks)
Play the numbers with and without check marks, don't play the
numbers with "X" next to them.
Let's see how this works out . . .
01 ** 16 X 31 * 46
02 X 17 ** 32 * 47 X
03 18 33 48 *
04 * 19 * 34 * 49
05 *** 20 ** 35 50 X
06 21 ** 36 * 51 *
07 * 22 * 37 *** 52 X
08 23 *** 38 * 53
09 * 24 X 39 **
10 X 25 * 40 *
11 ** 26 X 41 X
12 ** 27 * 42 X
13 28 * 43
14 29 ** 44 *
15 X 30 45
As you can see we have 42 checks [*] and 11 with an "X" so we
eliminated 11 numbers from play.
And the winning draw on 923 11/30/02 Sat was 05-07-12-13-43-49
all from the checked and blank numbers a success!!!
As I said this works about 45% of the time. When it does as
in this case we eliminated 11 numbers from play taking the
game from a 6/53 at 1 in 22.9 million odds to a 6/42 at 1 in
5.2 million a 17.7 million combination reduction in odds!!!
If this had been a 6/49 at 1 in 13.9 million combinations game
the successful elimination of 11 numbers would make it a 6/38
game for the draw at 1 in 2.8 million and this is before
you've created your first combination!
The Incredible Super Wheel
It's nice to know what a winning combination should look like
and the balances of hot to cold, odd to even, low to high that
should be in it and you should keep those factors in mind when
picking your numbers for we have here the wheel that can make
you a millionaire.
Yes folks, this is the Lotto-Logix Miracle Super Wheel
appearing here for the first time anywhere (I know of).
How would you like a wheel whose matrix is so simple you can
carry it in your head. Perfect for when on vacation to play
any state Pick-6 game.
How would you like a wheel you can use whether you play only
one six number combination or hundreds?
How would you like to walk right around the 3if6 wheels to go
after the higher tier prizes at lower playing costs for you?
How would you like a wheel that can put multiple 4 number or a
5 or 6 number prize in your hands if its conditions are met?
Here is how it works . . .
Write out the number of numbers you want to play, put a line
between them in groups of 3, like this. 01-02-03 | 04-05-06 |
for as many numbers as you like up to all the numbers in your
game. To demonstrate we'll start with 18 numbers.
01-02-03 | 04-05-06| 07-08-09| 10-11-12 | 13-14-15 | 16-17-18
With the distribution concepts we learned, we would make a
wheel like this with a hot, an average and a cold number under
each pointer number alternating between odd and even, low and
high numbers. Try to randomize the selection, don't just take
the first of each, the second of each next, that rarely works.
To play we put each 3 number sub combination into contact with
every other one time. Like I'm doing here with the pointer
place holder numbers, of course you'd be doing this with the
numbers you selected in the place of the pointer numbers . . .
01-02-03 | 04-05-06
01-02-03 | 07-08-09
01-02-03 | 10-11-12
01-02-03 | 13-14-15
01-02-03 | 16-17-18
04-05-06 | 07-08-09
04-05-06 | 10-11-12
04-05-06 | 13-14-15
04-05-06 | 16-17-18
07-08-09 | 10-11-12
07-08-09 | 13-14-15
07-08-09 | 16-17-18
10-11-12 | 13-14-15
10-11-12 | 16-17-18
13-14-15 | 16-17-18
15 combinations covering 18 numbers, what could happen?
If you get 2 sets of 3 right, GUARANTEED JACKPOT!!!
If you get 1 set of 3 right and a set of 2 Guaranteed 5# win!!
If you get 1 set of 3 right and 1 number guaranteed 4# win!
Any set of 3 right guarantees multiple 3# wins!!!
Even a set of 2 right and 1 number in another means a 3# win.
How can you lose? Have only 1 or none right per 3# set.
Playing One Combination:
Make up two subsets of 3 with the balances in mind and combine
to make one combination.
Playing 12 Numbers:
Make up four subsets of 3 with the balances in mind and
combine to make six combinations.
01-02-03 | 04-05-06
01-02-03 | 07-08-09
01-02-03 | 10-11-12
04-05-06 | 07-08-09
04-05-06 | 10-11-12
07-08-09 | 10-11-12
Playing All the Numbers:
It takes 120 such combinations made up of subsets of 3 numbers
to cover 6/48, we can cover the full 49 by taking the 46-47-48
group and adding fifteen 46-47-49 additional plays for each
subgroup combining. Like this . . .
01-02-03 | 04-05-06
01-02-03 | 07-08-09 on to
01-02-03 | 46-47-48 and we add
01-02-03 | 46-47-49 until we reach
43-44-45 | 46-47-48 and
43-44-45 | 46-47-49 or we could use our elimination routines
to take one or more numbers out of play for the draw.
When playing all the numbers, we have the opportunity to make
up subsets that reflect the various opportunities we learned
about in the charts above.
For example: You can have some subsets with 2 or 3 hot
numbers, some with 2 or 3 average numbers and some with a hot
and two average, or two hot and a cold, etc.
When playing all the numbers, or when we have all the numbers
after successfully eliminating some from play, some additional
guarantees come into effect.
As before any two subgroups of 3 numbers guarantees a jackpot.
As before any subgroup of three means there must be three
numbers among the remaining subgroups. If there is a subgroup
with 2 of the winning numbers than you must have a 5# and a 4#
win. If there are three subgroups with 1 number than you must
have three 4# wins plus multiple 3# wins from the subgroup
with 3 correct. Even a sub group with two correct and four
subgroups with one number correct means at least four 3# wins.
The only way to lose is to have only one or none numbers
correct per subgroup.
Here is the complete wheel for playing all the 6/49 numbers
ready to copy and paste into your software for loading and if
you like a little fine edge filtering if you have a program
like Lottery Director or even its free demo which allows you
to import pointer number place holder wheel lines. Download a
copy at
http://www.ldir.com/ or you can import to CoverMaster
and exchange numbers, practice first on a small wheel as it
won't print your exchanged numbers unless you save it and open
it in notepad for printing. 135 combinations.
01 02 03 04 05 06
01 02 03 07 08 09
01 02 03 10 11 12
01 02 03 13 14 15
01 02 03 16 17 18
01 02 03 19 20 21
01 02 03 22 23 24
01 02 03 25 26 27
01 02 03 28 29 30
01 02 03 31 32 33
01 02 03 34 35 36
01 02 03 37 38 39
01 02 03 40 41 42
01 02 03 43 44 45
01 02 03 46 47 48
01 02 03 46 47 49
04 05 06 07 08 09
04 05 06 10 11 12
04 05 06 13 14 15
04 05 06 16 17 18
04 05 06 19 20 21
04 05 06 22 23 24
04 05 06 25 26 27
04 05 06 28 29 30
04 05 06 31 32 33
04 05 06 34 35 36
04 05 06 37 38 39
04 05 06 40 41 42
04 05 06 43 44 45
04 05 06 46 47 48
04 05 06 46 47 49
07 08 09 10 11 12
07 08 09 13 14 15
07 08 09 16 17 18
07 08 09 19 20 21
07 08 09 22 23 24
07 08 09 25 26 27
07 08 09 28 29 30
07 08 09 31 32 33
07 08 09 34 35 36
07 08 09 37 38 39
07 08 09 40 41 42
07 08 09 43 44 45
07 08 09 46 47 48
07 08 09 46 47 49
10 11 12 13 14 15
10 11 12 16 17 18
10 11 12 19 20 21
10 11 12 22 23 24
10 11 12 25 26 27
10 11 12 28 29 30
10 11 12 31 32 33
10 11 12 34 35 36
10 11 12 37 38 39
10 11 12 40 41 42
10 11 12 43 44 45
10 11 12 46 47 48
10 11 12 46 47 49
13 14 15 16 17 18
13 14 15 19 20 21
13 14 15 22 23 24
13 14 15 25 26 27
13 14 15 28 29 30
13 14 15 31 32 33
13 14 15 34 35 36
13 14 15 37 38 39
13 14 15 40 41 42
13 14 15 43 44 45
13 14 15 46 47 48
13 14 15 46 47 49
16 17 18 19 20 21
16 17 18 22 23 24
16 17 18 25 26 27
16 17 18 28 29 30
16 17 18 31 32 33
16 17 18 34 35 36
16 17 18 37 38 39
16 17 18 40 41 42
16 17 18 43 44 45
16 17 18 46 47 48
16 17 18 46 47 49
19 20 21 22 23 24
19 20 21 25 26 27
19 20 21 28 29 30
19 20 21 31 32 33
19 20 21 34 35 36
19 20 21 37 38 39
19 20 21 40 41 42
19 20 21 43 44 45
19 20 21 46 47 48
19 20 21 46 47 49
22 23 24 25 26 27
22 23 24 28 29 30
22 23 24 31 32 33
22 23 24 34 35 36
22 23 24 37 38 39
22 23 24 40 41 42
22 23 24 43 44 45
22 23 24 46 47 48
22 23 24 46 47 49
25 26 27 28 29 30
25 26 27 31 32 33
25 26 27 34 35 36
25 26 27 37 38 39
25 26 27 40 41 42
25 26 27 43 44 45
25 26 27 46 47 48
25 26 27 46 47 49
28 29 30 31 32 33
28 29 30 34 35 36
28 29 30 37 38 39
28 29 30 40 41 42
28 29 30 43 44 45
28 29 30 46 47 48
28 29 30 46 47 49
31 32 33 34 35 36
31 32 33 37 38 39
31 32 33 40 41 42
31 32 33 43 44 45
31 32 33 46 47 48
31 32 33 46 47 49
34 35 36 37 38 39
34 35 36 40 41 42
34 35 36 43 44 45
34 35 36 46 47 48
34 35 36 46 47 49
37 38 39 40 41 42
37 38 39 43 44 45
37 38 39 46 47 48
37 38 39 46 47 49
40 41 42 43 44 45
40 41 42 46 47 48
40 41 42 46 47 49
43 44 45 46 47 48
43 44 45 46 47 49
Do NOT play the pointer numbers, clusters of three numbers in
sequential numeric order are rare and two sets of three
numbers in sequential numeric order in the same combination
almost unheard of.
One thing that makes this wheel so powerful, is every twelve
numbers played in every possible way four subsets of three
numbers can be combined each make a 100% 4if6in12number wheel.
So you are not only playing a big 100% 6if6if3and3in49number
wheel you are also playing so many 4if6in12number wheels I
can't pick them all out.
Economy System
Not ready for the Super Wheel or want to use the hot, average,
cold distribution for Pick-5 or Pick-7, here's how to do it.
Examine your game's past draw history focusing on the lowest
drawn number in each winning combination. Here's some Florida
draws . . .
12/04/02 15-27-29-34-38-48
12/07/02 01-03-07-32-34-49
12/11/02 08-10-15-24-48-53
12/14/02 06-14-18-36-39-45
12/18/02 02-04-19-24-26-45
12/21/02 09-20-21-34-37-47
12/25/02 07-13-21-29-39-47
12/28/02 22-23-29-35-38-50
Excluding any real aberrations, see how the first numbers run
from 01 to somewhere between 20 and 25. This gives us a
min-max range for the first number and suggests how many lines
to put into play. Go with a figure that would apply to
roughly 9 out of 10 drawings over the last 100 draws.
We write out the numbers 01 through 20 or 22 or 25, whatever
works for your game, down the left side of a sheet of paper.
We are now virtually guaranteed to have a combination with the
first drawn number correct.
For the next part you need any lottery software that will tell
you what numbers hit together most often in your game.
Numbers that hit together are generally referred to as "Pairs"
or "Co-Occurrence" and will be found on a Pairs Chart. As the
stock market guys would say in their ads, "Past results are
not always an indicator of future performance." but it's all
we have to work with. There really isn't a lot of other good
reasons to select any particular number for your combinations.
Your Pairs history doesn't have to be current to the latest
draw so if you don't have good lottery software you can use
the Pairs Chart in the demo of Lottery Director software found
here
http://www.ldir.com archived copy downloads still work
We already have the first number for each combination, find
the number that was paired with each of these most often and
write it next to the first number. Next find the number that
paired off most often with our new second number in the line.
Of course if we would have two of any number just go to the
next most often paired, can't have two of the same numbers in
a combination you know.
Stop when you have four numbers in the daisy chain of most
paired together for each line. At this point it doesn't
matter how screwy the combinations look, we can bring them
back into conformance with our final completing numbers.
With this system we want to put most or all the numbers into
play so run through what you have so far and see if any
numbers are missing you wanted to use, make a list of these to
be sure to work in.
Review each combination for the expected 1/5, 2/4, 3/3, 4/2,
5/1 balances of Odd/Even, Low/High, Hot/Average/Cold and use
any number that "feels right" to complete the combinations.
If you are really into the balances often referred to as
"filtering" it helps to remember almost every winning
combination has at least one variance that would cause it to
be deleted, so don't be too tough on what to allow.
Pick-5 games are generally smaller than Pick-6, so expect to
have only 15 to 20 lines to cover the lowest drawn numbers.
While there are min-max ranges for each position in the
winning combinations (remember we're modeling on combination
styles that win, not just any combination possible) they don't
guarantee a winning number on the same line with the lowest
drawn winning number. To do so positionally would still take
millions of combinations. That said you can consider such
when selecting your finishing numbers for your combinations.
Someday I expect there will be software that will do all this
for us, until such time we must build combinations by hand.
Suggestions for improving this system are welcome and may
possibly be added to this article without credit given, feel
free to help your fellow lottery player.
Good luck to you.
Robert Perkis / http://www.lotto-logix.com/